Immersive Portals



Features
Immersive Portals changes the way Minecraft renders portals to other dimensions for a more immersive feel.

Real Time Rendering
As you can see portals are rendered in real time allowing players to cross freely between the overworld and portal dimension seamlessly with no load screens.



Spatial Transformation
Portals can have spatial transformation applied to them using commands.



Scale Transformation
Portals can also have scale transformation applied to them using commands.



Custom Portals
Custom portals can also be built using Portal Helper blocks.



Nether Portals
Portals can now be constructed with non-standard shapes and orientations.



Nether Portal Modes
Immersive Nether Portals can be configured with 3 modes.


 * Vanilla: This maintains normal Vanilla Minecraft functionality.
 * Normal: A portal can only link to another portal frame that has the exact same shape and orientation as the parent portal.
 * Adaptive: Portals can link to any other portal that has a rotation or scale transformation applied.

End Portals
End Portals must still be built horizontally this is a restriction of the game engine it self.

End Portal Modes
Immersive End Portals can be configured with 4 modes.


 * Vanilla: This maintains normal Vanilla Minecraft functionality.


 * Normal: This spawns the player at [0, 120, 0] in the End Dimension. Given that this is quite far above ground the player will be given slowfall for 6 seconds except when they are wearing Elytra.




 * ToObsidianPlatform: This provides a portal directly to an obsidian platform allowing the player passage to an End Island.




 * ScaledView: This shows an overlook of the entire end island and consists of 6 different portals with various scale transformations. This portal causes quite a bit of lag.



Mirrors
Glass walls can be turned into mirrors with Flint and Steel. Mirrors are 1 face and can be seen through the opposite face unless the opposite face is also turned into a mirror.





 